An anaesthesia team used 3D printing and virtual reality to produce an exact model of the airway of a 7-year-old girl in order to prepare properly for an operation to remove part of her lung.
Augmented reality & virtual reality
Extended reality applications like virtual reality, augmented reality and mixed reality transform the practice of medicine. We report on their widespread use – from the use in the operating room to clinical medicine, drug development, medical training and education, to treatment in pain management, psychology and psychiatry.
Augmented reality ultrasound has, for the first time, made it possible to superimpose topographical representations of ultrasound images directly on a patient, with the examiner seeing the sectional image in AR glasses.
Virtual/augmented reality devices can simulate some of the key difficulties experienced due to glaucoma, suggests new study from City, University of London.
The UNC School of Medicine lab of Jason Franz, PhD, created virtual reality experiments to show how a potentially portable and inexpensive test could reduce falls and related injuries in people with multiple sclerosis.
Virtual reality video games, activity monitors, and handheld computer devices can help people stand as well as walk, the largest trial worldwide into the effects of digital devices in rehabilitation has found.
Research confirms the efficiency of using computer-based programmes and virtual reality for improving children's attention and social skills.
The use of virtual reality can reduce anxiety and improve mood in women undergoing chemotherapy for breast cancer.
A new study has shown that traditional ways of learning anatomy remain superior to those that rely on digital media.
Watching immersive 3D videos of icy Arctic scenes helps to relieve burning pain and could hold hope for treating chronic pain.
Ophthalmologists developed a simulation that helps patients, families and health professionals understand what progressive vision loss feels like.
A new study enhances our understanding of how the brain learns in virtual reality.