
Mentally ill avatars
To teach medical students, scientists have created avatars that feature typical symptoms of different mental disorders as well as psychiatric and psychotherapeutic treatment situations.
To teach medical students, scientists have created avatars that feature typical symptoms of different mental disorders as well as psychiatric and psychotherapeutic treatment situations.
The past two decades have witnessed the emergence of extended reality as a tool for investigation, assessment, and management in mental healthcare.
Researchers at the Pennsylvania State University plan to test next-generation artificial intelligence skills withinthe video game Minecraft.
At Shift Medical, more than 60 leading medical XR experts will present and discuss the latest developments on the use of digital technologies such as virtual reality, augmented reality and mixed reality in medicine.
Every day, elderly people fall – be it at home or in care facilities. Lindera aims to reduce the risk of falling with the help of artificial intelligence.
A graduate has helped a tech start-up to develop a new augmented reality app which provides round-the-clock mental health support to young people.
Researchers have shown that a physiotherapy program that uses the Nintendo Wii console improves functionality, balance and life activities daily routine of stroke patients.
Digital twins enable customized medical therapies. Researchers have modeled several hundred avatars based on real people and treated them experimentally.
Researchers found that patients participating in VR sessions experienced reduced levels of anxiety and depression.
Virtual reality avatar-based coaching shows promise to increase access to nutrition education to children at risk for obesity,
Researchers have constructed a 3D vision-guided artificial skin that enables tactile sensing with high performance, opening doors to innumerable applications in medicine.
“The Robot made me do it” - research has shown robots can encourage humans to take greater risks in a simulated gambling scenario than they would if there was nothing to influence their behaviours.
VR-based rehabilitation programs are becoming an important complement to conventional motor therapy for stroke patients and individuals with neurodegenerative diseases.
Researchers have developed a method for two individuals to share an avatar in Virtual Reality.
VR can have significant impact on the validity of remote health appointments for those with eating disorders, through called Virtual Reality Exposure Therapy (VRET).
Researchers have developed an innovative training protocol that, utilizing immersive virtual reality (IVR), leads to real physical and cognitive benefits.
Using VR to make threats appear near or far is what makes it harder to extinguish the fear of a close-up threat and more likely that you’ll have some long-term stress from the experience.
Thanks to a variety of smart technologies, high-tech clothing today is capable of analyzing body functions or actively optimizing the microclimate.
Virtual reality could help physiotherapy patients complete their exercises at home successfully thanks to researchers who managed to combine VR technology with 3D motion capture.
A collaborative project develops virtual reality methods to positively affect the body perception of obese patients.
A 4-limb robotic system controlled by brain signals helped a tetraplegic man to move his arms and walk using a ceiling-mounted harness for balance.
Researchers have used immersive virtual reality to observe the effects of talking to themselves as if they were another person.
Virtual doppelgangers could one day revolutionize medicine: Researchers are developing a digital twin, which should facilitate the development of personalized therapies.
Interacting with a robotic teddy bear invented at MIT boosted young patients’ positive emotions, engagement, and activity level.
Numerous initiatives using robots for improving mental health already exist. However, the use of embodied AI in psychiatry poses ethical questions.
Stress management: virtual support by "human" avatars works just as well as face-to-face support, a new study shows.
Immersive VR can be remarkably lifelike, but new University of British Columbia research has found a yawning gap between how people respond psychologically in VR and how they respond in real life.
Anorexia nervosa patients prefer underweight bodies, scientists find when they investigated body perception using virtual reality.
Using machine learning, a group of researchers demonstrated that it was possible to detect dementia from conversations in human-agent interaction.
“The digital transformation will make healthcare even more human. It will enable us to provide preventive and personalized healthcare,” says Prof. Dr. Koen Kas, Professor of Oncology at Ghent University, Belgium.
New avatar-based software developed at EPFL looks at how people walk in order to predict their energy expenditure. The software could have many uses in both medicine and sports.