
Cybersickness: research into VR-induced discomfort
Researchers recorded VR users' brain activity using electroencephalography (EEG) to better understand and work toward solutions to prevent cybersickness.
Researchers recorded VR users' brain activity using electroencephalography (EEG) to better understand and work toward solutions to prevent cybersickness.
Researchers are investigating how virtual reality technology could help improve balance and prevent falls.
A new method called tensor holography could enable the creation of holograms for virtual reality, 3D printing, medical imaging, and more — and it can run on a smartphone.
Researchers have investigated the aftereffects of playing one of the most popular VR exergames on aspects of vision, cognition, and self-reported VR sickness.
Researchers tested whether full-body exergaming in virtual reality can be appropriately applied for training and therapy purposes.
Researchers report on a technique for administering contraceptive hormones through special backings on jewelry such as earrings, wristwatches, rings or necklaces.
Researchers have built a set of magnetic ‘tweezers’ that can position a nano-scale bead inside a human cell in three dimensions with unprecedented precision.
Researchers developed ErgoJack to relieve back strain and encourage workers to execute strenuous movements in a more ergonomic way