gamification

Exercise caution after working out in VR

Exercise caution after working out in VR

Researchers have investigated the aftereffects of playing one of the most popular VR exergames on aspects of vision, cognition, and self-reported VR sickness.

Robots encourage risk-taking behaviour in humans

Robots encourage risk-taking behaviour in humans

“The Robot made me do it” - research has shown robots can encourage humans to take greater risks in a simulated gambling scenario than they would if there was nothing to influence their behaviours.

How humans use objects to solve problems

How humans use objects to solve problems

What's SSUP? The Sample, Simulate, Update cognitive model developed by MIT researchers learns to use tools like humans do.

Exposure therapy in VR to prevent disorders

Exposure therapy in VR to prevent disorders

VR can have significant impact on the validity of remote health appointments for those with eating disorders, through called Virtual Reality Exposure Therapy (VRET).

Virtual rehab for stroke patients

Virtual rehab for stroke patients

Researchers have been putting virtual reality rehabilitation for stroke survivors to the test and created a gaming platform to improve their lives.

Gamification: Intervention app may improve mental health

Gamification: Intervention app may improve mental health

A new randomized control trial has found that turning mobile mental health intervention into a smartphone game can potentially improve well-being.

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