
Chatbot ‘Gene' to help with hereditary cancer
Myriad Genetics, Inc. announced a new collaboration with OptraHEALTH to implement a cognitive chatbot named Gene to provide genetic and financial assistance information to prospective patients.
Myriad Genetics, Inc. announced a new collaboration with OptraHEALTH to implement a cognitive chatbot named Gene to provide genetic and financial assistance information to prospective patients.
Brainlab announced the acquisition of Level Ex, a company that creates medical video games designed to advance the clinical skills of physicians and surgeons.
If you want to exercise harder, enjoy it more and feel it less, pull on a VR headset and plug in some upbeat tunes.
Akili announced that the U.S. Food and Drug Administration (FDA) has granted clearance for EndeavorRxTM (AKL-T01) as a prescription treatment for children with attention deficit hyperactivity disorder (ADHD).
Researchers found that a game could help scientists understand how second language learners learn a new language, and could even help them learn it faster.
A trial suggests that a digital intervention for paediatric ADHD might help to improve inattention with minimal adverse effects.
Virtual reality video games, activity monitors, and handheld computer devices can help people stand as well as walk, the largest trial worldwide into the effects of digital devices in rehabilitation has found.
A game devised to make players better at spotting fake news and misinformation, has the intended effect in Sweden, Greece, Germany and Poland.
Researchers have designed and developed three digital games to help children and adults improve their cognitive skills.
Researchers designed a video game to improve mindfulness in middle schoolers and found that when young people played the game, they showed changes in areas of their brains that underlie attention.
A scientist thinks the future of health care looks like the blinking check engine light on the dashboard of your car.
A new touch-screen therapy tool could accelerate the recovery of patients who have suffered a stroke and change the way rehabilitation is delivered in hospitals and homes.
Researchers have developed advanced brain-computer interface technology that harnesses machine learning to personalise brain-training for children with ADHD.
Researchers at the Fraunhofer Application Center SYMILA have developed a prevention app called BAYathlon that is designed to help detect a specific form of cardiac arrythmia at an early stage.
Researchers tested whether full-body exergaming in virtual reality can be appropriately applied for training and therapy purposes.
Ophthalmologists developed a simulation that helps patients, families and health professionals understand what progressive vision loss feels like.
Using a simple computer game and AI techniques, researchers were able to identify behavioural patterns in subjects with depression and bipolar disorder.
A collaborative project develops virtual reality methods to positively affect the body perception of obese patients.
To teach medical students, scientists have created avatars that feature typical symptoms of different mental disorders as well as psychiatric and psychotherapeutic treatment situations.
While using a wearable device alone may not always be enough to motivate more exercise, adding fun and competition can be the catalyst needed to drive real results.
Using a game, researchers are rehabilitating children who suffer from cognitive impairment after surviving life-threatening diseases such as malaria and HIV.
Digital games, typical of those on smartphones, may relieve stress more effectively than mindfulness apps, a new study shows.
The PCC Game app being launched offers a virtual journey for greater knowledge and with tricky questions along the way.
Researchers at the University of East Anglia are pioneering virtual reality (VR) rehabilitation for stroke survivors, using low cost videogame technology.
Researchers have found a significant improvement in the peripheral awareness of people who played computer games specially designed around using peripheral vision.
Researchers encoded their specialized knowledge into the computer game Foldit to enable citizen scientists to successfully design synthetic proteins for the first time.
Researchers studied gaming data from the mobile game and found out that it can detect people at risk of Alzheimer’s.
Researchers have developed a virtual reality therapy game (iVRT) which could provide relief for patients suffering from chronic pain and mobility issues.
Playing games in virtual reality could be a key tool in treating people with neurological disorders such as autism, schizophrenia and Parkinson’s disease.