gamification

Gamification is the application of elements of video games, game-thinking and game-mechanics to enable one to solve everyday real-life problems. We report about apps related to self-management, disease prevention, e.g. in diabetes care, serious games, e.g. mental health apps, medical education-related simulations and exergaming, e.g. in stroke rehabilitation.

E-mental health: A solution for a rising challenge

E-mental health: A solution for a rising challenge

E-mental health services could provide a response to these challenges and offer effective ways for prevention, diagnosis, treatment, and aftercare.

Different affections of VR

Different affections of VR

While very little is known on the effects of immersive VR on adults, there is next to no knowledge on the impact of such systems on the sensorimotor abilities of young children.

Glove and gaming make rehabilitation fun

Glove and gaming make rehabilitation fun

A new sensor material suitable for developing a rehabilitation glove.

Augmented reality helps tackle arachnophobia

Augmented reality helps tackle arachnophobia

Researchers have developed an augmented reality app for smartphones in order to help people reduce their fear of spiders.

Virtual physiotherapist enables stroke survivors to train

Virtual physiotherapist enables stroke survivors to train

A rehabilitation device can increase the amount of arm exercises stroke patients do without professional supervision.

Minecraft advances artificial intelligence

Minecraft advances artificial intelligence

Researchers at the Pennsylvania State University plan to test next-generation artificial intelligence skills withinthe video game Minecraft.

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