gamification

How humans use objects to solve problems

How humans use objects to solve problems

What's SSUP? The Sample, Simulate, Update cognitive model developed by MIT researchers learns to use tools like humans do.

Exposure therapy in VR to prevent disorders

Exposure therapy in VR to prevent disorders

VR can have significant impact on the validity of remote health appointments for those with eating disorders, through called Virtual Reality Exposure Therapy (VRET).

Virtual rehab for stroke patients

Virtual rehab for stroke patients

Researchers have been putting virtual reality rehabilitation for stroke survivors to the test.

Gamification: Intervention app may improve mental health

Gamification: Intervention app may improve mental health

A new randomized control trial has found that turning mobile mental health intervention into a smartphone game can potentially improve well-being.

Chatbot ‘Gene' to help with hereditary cancer

Chatbot ‘Gene' to help with hereditary cancer

Myriad Genetics, Inc. announced a new collaboration with OptraHEALTH to implement a cognitive chatbot named Gene to provide genetic and financial assistance information to prospective patients.

Brainlab acquires surgery game start up Level Ex

Brainlab acquires surgery game start up Level Ex

Brainlab announced the acquisition of Level Ex, a company that creates medical video games designed to advance the clinical skills of physicians and surgeons.

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