Virtual reality platform brings new experiences and fond memories to aging adults in nursing homes.
Researchers have created a wearable wrist device for people with autism that monitors physiological indicators such as heart rate, skin surface temperature, and perspiration of stress.
Digital games, typical of those on smartphones, may relieve stress more effectively than mindfulness apps, a new study shows.
New research suggests that the 'BlueIce' app developed at University of Bath could have a significant impact in reducing self-harm in young people.
Researchers have developed a smart material that can help those with affective disorders, such as anxiety, bi-polar disorder and depression, to monitor their emotions.
A machine learning method discovered a clue in people’s language predictive of the emergence of psychosis — the frequent use of words associated with sound.
VR can identify early Alzheimer’s disease more accurately than ‘gold standard’ cognitive tests currently in use, suggests new research from the University of Cambridge.
Children with autism improved measurably on a test of socialization and learning when their therapy included an at-home intervention with Google Glass.
Researchers have used artificial intelligence to detect hidden depression in young children, a condition that can lead to increased risk of substance abuse and suicide later in life if left untreated.
A new 'brain training' game improves users' concentration. Scientists say this could provide a welcome antidote to the daily distractions that we face in a busy world.
Researchers evaluated a digital medicine tool designed as an investigational treatment for children with autism spectrum disorder (ASD) and co-occurring ADHD.
A scientist aims to lower the toll co-occurring disorders like heart disease or diabetes have on older people with schizophrenia and improve their functioning by getting them up and moving.
Baseline study using data from the Sea Hero Quest game identifies key findings for dementia research.
A multi-disciplinary research team is bridging the gap between psychology and gamification that could significantly impact learning efforts in user experience design, healthcare, and government.
Using machine learning, a group of researchers demonstrated that it was possible to detect dementia from conversations in human-agent interaction.
Researchers have developed a video game to study whether video games can boost kids' empathy, and to understand how learning such skills can change neural connections in the brain.