
VR applied to rehabilitation for stroke patients
VR-based rehabilitation programs are becoming an important complement to conventional motor therapy for stroke patients and individuals with neurodegenerative diseases.
VR-based rehabilitation programs are becoming an important complement to conventional motor therapy for stroke patients and individuals with neurodegenerative diseases.
Researchers have enabled a quadriplegic man to control a pair of prosthetic arms with his mind.
Exoskeletal-assisted walking is safe, feasible, and effective in individuals disabled by spinal cord injury.
A new portable arm rehabilitation robot will help patients to carry out robot-aided therapy at home, allowing them to perform intensive exercises without visiting hospitals or clinics.
Reseachers have developed robotic Trunk Support Trainer (TruST) that helps children with CP to sit more stably.
Researchers have developed a robotic exoskeleton that improves the lives of people with limited or no ability to move due to neurological and/or physiological disorders.
Researchers have been putting virtual reality rehabilitation for stroke survivors to the test and created a gaming platform to improve their lives.
New study explores using wearable technologies to develop precision rehab interventions in brain injury survivors.
Researchers have published the results of a trial of the ReWalk ReStore soft robotic exosuit for gait training in individuals undergoing post-stroke rehabilitation.
A graduate has designed wearable technology inspired by protective structures found in the animal world to protect athletes from injury.
An IoT system that allows geneticists, nutritionists, clinicians and exercise physiologists to work together remotely encourages middle-aged and elderly people to train using Interval Walking Training.
Exoskeletons are one technology with great potential - but is often developed for average people. So what about people who are small and thin, or tall and overweight?
Training robots to guide injured workers through simulated tasks could make return-to-work evaluations and treatment programs more effective and accessible, according to researchers at the University of Alberta.
Research study in stroke survivors with chronic hemiparesis shows soft exosuit technology to bring immediate improvements in walking speed and endurance tests.
Researchers used robots to study how our brains adjust to changes in our walking strides, gaining insights that could be used to develop better physical rehabilitation programs.
Virtual reality could help physiotherapy patients complete their exercises at home successfully thanks to researchers who managed to combine VR technology with 3D motion capture.
Virtual reality video games, activity monitors, and handheld computer devices can help people stand as well as walk, the largest trial worldwide into the effects of digital devices in rehabilitation has found.
Research confirms the efficiency of using computer-based programmes and virtual reality for improving children's attention and social skills.
Engineers have developed a robotic device that can be used to assist and train people with SCIs to sit more stably by improving their trunk control.
A scientist thinks the future of health care looks like the blinking check engine light on the dashboard of your car.
A new line of wearable robotics - a lightweight version of the armor that comic hero Iron Man wears - could keep seniors on their feet longer.
A new touch-screen therapy tool could accelerate the recovery of patients who have suffered a stroke and change the way rehabilitation is delivered in hospitals and homes.
Toyota has announced the launch of a robot designed to provide rehabilitation support to individuals with lower limb paralysis
VR has the potential to help patients with sensory, cognitive and motor-related disabilities who are unable to use traditional art media in therapeutic ways.
Patients recovering from coronary heart disease who received rehabilitation through WeChat experienced a better recovery than those having standard care.
Researchers tested whether full-body exergaming in virtual reality can be appropriately applied for training and therapy purposes.
Scientists have developed a soft artificial skin that provides haptic feedback and has the potential to instantaneously adapt to a wearer’s movements.
The iStride device is strapped over the shoe of the good leg and generates a backwards motion, exaggerating the existing step, making it harder to walk while wearing the shoe.
Using a game, researchers are rehabilitating children who suffer from cognitive impairment after surviving life-threatening diseases such as malaria and HIV.