Researchers used robots to study how our brains adjust to changes in our walking strides, gaining insights that could be used to develop better physical rehabilitation programs.
Virtual reality video games, activity monitors, and handheld computer devices can help people stand as well as walk, the largest trial worldwide into the effects of digital devices in rehabilitation has found.
Research confirms the efficiency of using computer-based programmes and virtual reality for improving children's attention and social skills.
Engineers have developed a robotic device that can be used to assist and train people with SCIs to sit more stably by improving their trunk control.
A new line of wearable robotics - a lightweight version of the armor that comic hero Iron Man wears - could keep seniors on their feet longer.
Patients recovering from coronary heart disease who received rehabilitation through WeChat experienced a better recovery than those having standard care.
The iStride device is strapped over the shoe of the good leg and generates a backwards motion, exaggerating the existing step, making it harder to walk while wearing the shoe.
Using a game, researchers are rehabilitating children who suffer from cognitive impairment after surviving life-threatening diseases such as malaria and HIV.
Scientists have developed a tiny pump that could play a big role in the development of autonomous soft robots, lightweight exoskeletons and smart clothing.
A comfortable brace incorporates both sensors and actuators to restore roughly 70% of the active range of motion.
Robotic device acts as a cane-like mobile assistant to provide light-touch to help the elderly and others with impaired mobility.
Researchers at the University of East Anglia are pioneering virtual reality (VR) rehabilitation for stroke survivors, using low cost videogame technology.
The lives of thousands of people with mobility issues could be transformed thanks to ground-breaking research by scientists at the University of Bristol.
The Open-Source Bionic Leg will enable investigators to efficiently solve challenges associated with controlling bionic legs across a range of activities in the lab and out in the community.
Researchers have developed a virtual reality therapy game (iVRT) which could provide relief for patients suffering from chronic pain and mobility issues.
Training in virtual environment helps patients with Parkinson's disease improve balance and avoid obstacles while walking.
A biofeedback device that is wearable and connects to novel smartphone games may offer people with incomplete paraplegia a more self-controllable therapy to enhance their recovery.