
Exosuit makes stroke survivors walk farther
Research study in stroke survivors with chronic hemiparesis shows soft exosuit technology to bring immediate improvements in walking speed and endurance tests.
Research study in stroke survivors with chronic hemiparesis shows soft exosuit technology to bring immediate improvements in walking speed and endurance tests.
Researchers used robots to study how our brains adjust to changes in our walking strides, gaining insights that could be used to develop better physical rehabilitation programs.
Virtual reality could help physiotherapy patients complete their exercises at home successfully thanks to researchers who managed to combine VR technology with 3D motion capture.
Virtual reality video games, activity monitors, and handheld computer devices can help people stand as well as walk, the largest trial worldwide into the effects of digital devices in rehabilitation has found.
Research confirms the efficiency of using computer-based programmes and virtual reality for improving children's attention and social skills.
Engineers have developed a robotic device that can be used to assist and train people with SCIs to sit more stably by improving their trunk control.
A scientist thinks the future of health care looks like the blinking check engine light on the dashboard of your car.
A new line of wearable robotics - a lightweight version of the armor that comic hero Iron Man wears - could keep seniors on their feet longer.
A new touch-screen therapy tool could accelerate the recovery of patients who have suffered a stroke and change the way rehabilitation is delivered in hospitals and homes.
Toyota has announced the launch of a robot designed to provide rehabilitation support to individuals with lower limb paralysis
VR has the potential to help patients with sensory, cognitive and motor-related disabilities who are unable to use traditional art media in therapeutic ways.
Patients recovering from coronary heart disease who received rehabilitation through WeChat experienced a better recovery than those having standard care.
Researchers tested whether full-body exergaming in virtual reality can be appropriately applied for training and therapy purposes.
Scientists have developed a soft artificial skin that provides haptic feedback and has the potential to instantaneously adapt to a wearer’s movements.
The iStride device is strapped over the shoe of the good leg and generates a backwards motion, exaggerating the existing step, making it harder to walk while wearing the shoe.
Using a game, researchers are rehabilitating children who suffer from cognitive impairment after surviving life-threatening diseases such as malaria and HIV.
A versatile, portable exosuit that assists both walking and running highlights the potential for lightweight and non-restrictive wearable robots outside the lab.
Scientists have developed a tiny pump that could play a big role in the development of autonomous soft robots, lightweight exoskeletons and smart clothing.
A comfortable brace incorporates both sensors and actuators to restore roughly 70% of the active range of motion.
Robotic device acts as a cane-like mobile assistant to provide light-touch to help the elderly and others with impaired mobility.
Researchers at the University of East Anglia are pioneering virtual reality (VR) rehabilitation for stroke survivors, using low cost videogame technology.
The lives of thousands of people with mobility issues could be transformed thanks to ground-breaking research by scientists at the University of Bristol.
The Open-Source Bionic Leg will enable investigators to efficiently solve challenges associated with controlling bionic legs across a range of activities in the lab and out in the community.
Researchers have developed a virtual reality therapy game (iVRT) which could provide relief for patients suffering from chronic pain and mobility issues.
Training in virtual environment helps patients with Parkinson's disease improve balance and avoid obstacles while walking.
Strokes often have a devastating impact on the hands. Researchers are collaborating on a vibrating glove that could improve hand function after a stroke.
VR could become an efficient tool for older people with balance problems or for rehabilitation following injuries or illness that affect balance and movement.
A biofeedback device that is wearable and connects to novel smartphone games may offer people with incomplete paraplegia a more self-controllable therapy to enhance their recovery.
Anesthesiologists at UT Southwestern Medical Center are helping to explore the use of hypnosis through virtual reality to lessen postoperative pain and anxiety in children.
Researchers at the University of Stuttgart have built an exoskeleton with which the gripping ability of a paralyzed hand can be restored.
A robot created by Washington State University scientists could help elderly people with dementia and other limitations live independently in their own homes.
Researchers have created a new robot controller using game theory, allowing the robot to learn when to assist a human.
The computer game “jumpBALL” could help to prevent thrombosis, help during rehabilitation after a stroke or hip or knee surgery. It is played with your feet.
The new version of the TWIICE walking-assistance system is not only lighter, more comfortable and more powerful, but patients can also put it on and use it themselves.
The Hong Kong Polytechnic University (PolyU) recently developed a robotic arm to facilitate self-help and upper-limb mobile rehabilitation for stroke patients.