The researchers designed a 3D-printed glove lined with stretchable fiber-optic...
The researchers designed a 3D-printed glove lined with stretchable fiber-optic sensors that use light to detect a range of deformations in real time.
Source: Cornell University

'Skin' sensor gives robots human sensation

Researchers at Cornell University have developed stretchable sensors that gives robots and VirtualReality a human touch.

It's not a stretch to say that stretchable sensors could change the way soft robots function and feel. In fact, they will be able to feel quite a lot. Cornell University researchers have created a fiber-optic sensor that combines low-cost LEDs and dyes, resulting in a stretchable "skin" that detects deformations such as pressure, bending and strain. This sensor could give soft robotic systems—and anyone using augmented reality technology—the ability to feel the same rich, tactile sensations that mammals depend on to navigate the natural world.

The researchers, led by Rob Shepherd, associate professor of mechanical and aerospace engineering, are working to commercialize the technology for physical therapy and sports medicine.

Doctoral student Hedan Bai drew inspiration from silica-based distributed fiber-optic sensors, which detect minor wavelength shifts as a way to identify multiple properties, such as changes in humidity, temperature and strain. However, silica fibers aren’t compatible with soft and stretchable electronics. Intelligent soft systems also present their own structural challenges. “We know that soft matters can be deformed in a very complicated, combinational way, and there are a lot of deformations happening at the same time,” Bai said. “We wanted a sensor that could decouple these.”

SLIMS sensors detect deformations such as pressure, bending and strain, and...
SLIMS sensors detect deformations such as pressure, bending and strain, and pinpoint their exact locations and magnitudes.
Source: Hedan Bai

The researchers designed a 3D printed glove with a SLIMS sensor running along each finger. The glove is powered by a lithium battery and equipped with Bluetooth so it can transmit data to basic software, which Bai designed, that reconstructs the glove's movements and deformations in real time. "Right now, sensing is done mostly by vision," Shepherd said. "We hardly ever measure touch in real life. This skin is a way to allow ourselves and machines to measure tactile interactions in a way that we now currently use the cameras in our phones. It's using vision to measure touch. This is the most convenient and practical way to do it in a scalable way."

Bai and Shepherd are working with Cornell's Center for Technology Licensing to patent the technology, with an eye toward applications in physical therapy and sports medicine. Both fields have leveraged motion-tracking technology but until now have lacked the ability to capture force interactions.

The researchers are also looking into the ways SLIMS sensors can boost virtual and augmented reality experiences. "VR and AR immersion is based on motion capture. Touch is barely there at all," Shepherd said. "Let's say you want to have an augmented reality simulation that teaches you how to fix your car or change a tire. If you had a glove or something that could measure pressure, as well as motion, that augmented reality visualization could say, 'Turn and then stop, so you don't overtighten your lug nuts.' There's nothing out there that does that right now, but this is an avenue to do it."

The research was published in Science.

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